MODO 是獨特的且對於藝術家是很方便使用的3D軟體,結合了模型,繪圖,動畫和渲染在一個融合的工作流程針對於設計師和藝術家在工業設計、建築可視化、包裝設計、遊戲開發、電影和廣播、教育和科學研究的工作領域。動畫、包裝設計、出版印刷是成千上萬每天在世界各地使用modo的用戶中的一部分。modo最具吸引人的地方就是它具有一套最佳組合的功能以及完善的工作流程。
下一代3D內容創建的 MODO
- 為您帶來新一代的三維建模,動畫,雕塑,特效和渲染在一個功能強大的集成化封裝。
- 一個終端到終端的解決方案提供原始的馬力,精製技術及強大的工作流程,
- MODO是首選的創造性選項,為世界各地的藝術家和設計師- 從家庭為基礎的愛好者到好萊塢工作室。
為什麼要使用MODO?
- MODO使創造性的探索可能的快速和直觀的多邊形建模和雕刻工具,讓您有更多的時間去探索和可視化的新思路,提供開箱即裝即用的價值與高度集成的建模,繪畫,雕塑,特效,動畫和無限的網絡渲染功能
- 確保一致性與工具再利用的哲學,易於學習作流程和完全可客製化的用戶界面,是任何其他都比不上的3D軟體
- 無縫集成到現有管道內建置Python腳本和通用的SDK
- 立竿見影的互動式設計審查與使用逼真的預覽渲染
更新介紹
Explore the new features from Modo 16.1.
Add complex details to your model with decal workflows
In Modo 16.1, users can easily place and layer images on the surface of a model. With the new Planar and Seam Decals, placing images on 3D surfaces can be done with minimal distortion and without having to edit the UVs for the surface. Inspired by the game workflow, the Decal MeshOps allow artists to easily apply images on the surface of models to produce details that would otherwise be challenging to model. You can even render and bake decals to textures for use anywhere via the new Surface Probe.
Improved real-time visualization in the Advanced Viewport
As of Modo 16.1, the quality improvements and technology updates to the Advanced Viewport make it a much more desirable choice than your usual Default Viewport. Transparency quality has been considerably improved and users can now benefit from higher performance in many areas. By using the Advanced Viewport feature, artists can achieve better real time visualization of transparency.
See curve forms at a glance with Curvature Shading
The second release of the Modo 16 series brings greater visibility with the new Viewport Curvature Shading feature. It’s now easier for artists to better understand the forms they create as the Curvature Shading brightens the high areas and darkens the low areas. For a more informed modeling experience, this feature can simply be toggled and tuned by any 3D artist or designer.
Create shapes with confidence using Curve and Edge Width Display
Curves and edges are now easier to see in the Viewport with Modo 16.1. The Viewport Curve and Edge Width Display enable artists to modify the width of important components of modeling. With this addition, 3D artists and designers are better informed about what shapes they are creating, giving them more control and visibility.
Uninterrupted Viewport modeling with improved planar projection
When projecting a planar texture onto a surface, your Viewport usability shouldn’t be affected. That’s why, as of Modo 16.1, artists can benefit from dramatically improved the performance of planar projections, allowing for a cursive workflow without interruptions. Users can now leverage this for a more informed modeling experience.
Improve Viewport response times using the Light Illumination Toggle
Placing multiple lights in a scene shouldn’t cause any slowdowns. In Modo 16.1, you can make use of the new Viewport Light Illumination Toggle, a feature that allows you to clearly see the light items without having them actually cast light on a scene. Turn all the lights off without having to worry about having to hide all the lights from the Viewport.
Add materials to models without creating UVs using Triplanar Projection
Adding textured materials to a surface doesn’t require UVs anymore. In Modo 16.1, we’re introducing Triplanar Texturing, a feature that projects textures onto a surface from multiple angles. When these textures overlap one another, Triplanar Texturing blurs and blends them, giving the impression of a single, consistent textured material over the surface. Artists can now quickly add a worn metal material to a complex surface without having to worry about creating UVs.
Switch tools instantly and model intuitively using PolyHaul
Leave tedious modeling tasks behind and say hello to more uber-tools! Modo 16.1 introduces artists to PolyHaul, a collection of commonly used modeling tools that allow artists to seamlessly switch between a variety of operations without having to drop the tool and select a different one. This feature is particularly useful when performing a bevel that is inset, automatically deleting geometry that the bevel crosses.
Improved rendering quality and speed with Metal on macOS
For any artist using Apple hardware, Modo 16.1 brings good news, better support, and faster rendering. With the Metal Ray Tracing support for macOS, users can expect speed increases between 20% and 100% when compared with Foundry SSE. This final release of the Modo 16 series brings us a step closer towards fully supporting Apple Silicon.
Greater flexibility and control with Primitive Slice improvements
Added a few versions ago, Primitive Slice can trim a shape using a preset curve, making boolean operations fast and flexible. But in Modo 16.1, it only gets better—artists can now make better use of snapping capabilities, as well as control handles for easier tuning of placement. Adding details to curves is now much easier, while trimming out detailed shapes is not a challenging task anymore.
Easier curve control with the enhanced Bezier tool
Gain greater control over the shapes that can be made using curves with Modo 16.1. This release brings several enhancements to the Bezier tool. The new tangent controls allow artists to quickly define how a curve flows into or out of a control point with less of the fiddling that is common with curve workflows.
Complex 3D shapes made easy using Curve booleans
With the latest additions brought to you in Modo 16.1, Curve booleans have been enhanced with open curve trimming and self intersection. While previously curves needed to be closed, now open curves can be drawn to overlap one another. Similarly, if a closed curve wraps back around itself, self intersection allows turning it into a single closed shape. Artists now have more control over how shapes are created and can effortlessly create complex 3D shapes from curves.
Reuse geometry selections again and again
Leverage previous operations to define what you want to select in your procedural modeling workflow. The new options for Select by Previous allows artists to easily define what is being selected based on previous operations. Users can reliably use procedural modeling tools and enhance their modeling workflow.
More intuitive Falloff tools for reliable modeling
Central to any modeling workflow, Modo’s excellent Selection tools expand their capabilities even further with Falloff Weight to Selection. Introduced in Modo 16.1, this feature makes it much clearer what actually is selected and makes it easier to use the Falloff tools just for basic selection, as opposed to the result of an actual modeling operation. Users can now do fun things like restore symmetry to a model by creating things like tool presets for selecting half the model in a more reliable manner.
Better results from MeshFusion with Geodesic Strip workflows
Modo 16.1 brings significant improvements to MeshFusion and the way it operates. By adding Geodesic Strips, MeshFusion is now more reliable and fails less frequently, producing better results in more modeling cases and making it easier to troubleshoot whenever there’s a problem. Best of all, this is inherent to MeshFusion. There are no settings an artist needs to fiddle with.
Affect duplicate geometry individually using Particle Clone
Love Replicators but want to edit the geometry of just one replica? Modo 16.1 brings the Particle Clone Operator. While with Replicators users can’t change or modify just one item, with the Particle Clone Operator they can individually edit and modify any of the cloned items. Cloning real geometry, this tool allows artists to clone a mesh onto particle positions and gives them more granular control over their scenes.
Modeling
With the industry’s fastest modeling toolset Modo offers artists: fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched.
Direct Modeling
Modo’s direct modeling toolset has long been renowned for its shared focus on workflow and technical innovation. The most common approach to modeling with the availability of many tools to manipulate the geometry directly in the 3D viewport. For example, you can add a cube, bevel it, move edges, duplicate polygons, deform, and so on, all by interacting directly with the geometry.
Procedural Modeling
Introduced in Modo 10, the procedural modeling tool sets have provided Modo with a system built for the future of modeling. The vast majority of direct modeling features are also made available as powerful procedural variants. With every product update procedural modeling continues to grow more powerful.
UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.
Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively build shapes and add multiple levels of fine detail with speed.
Rendering & Shading
Offering 2 renderers and a multitude of shading options, mPath and the Default (legacy) renderer enable artists to start creating high quality, photorealistic, and physically-based renders with ease or stylized renders with flexible, artist-driven control.
Modo Render & mPath
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.
Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.
Baking
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.
Animation & Rigging
Modo has one of the most novel Rigging and Animation systems on the market today. Featuring an Order of Operations deformation system and industry-proven animation workflows, Modo’s rigging and animation systems offer an easy way to get assets moving, fast.
Keyframe Animation
Remove the delays from the in-betweener in traditional 2D cartoon animation and let Modo create the in-between frames for you, and work with channels, as properties that animate any item.
Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage, and reuse complex character rigs.
Effects
Everything in Modo plays nicely together. Mix the particle system with dynamics. Leverage geometry based hair that is shaded like any other surface. Take advantage of advanced procedural modeling features like arrays to create streamlined asset creation workflows. Modo’s effects systems are ready to help.
Particle and Dynamics
Create compelling dynamic simulations with Modo's rule-based, directable particle and dynamics systems. Integrated together with rigid and soft bodies, and procedural shattering, enable artists to create compelling dynamic simulations in less time.
Hair and Fur
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Camera and Projection Tools
Modo is packed with advanced tools for virtual camera creation and digital matte painting, offering extensive projection tools allowing you to choose the desired camera type.
Workflow
Free yourself from creativity-killing constraints, with Modo’s highly customizable user interface and robust software development interfaces. Without proper attention to workflow, a powerful tool is little more than a digital paperweight.
Presets
Modo’s Presets help you work quicker and more effectively, so you can avoid repetitive modeling tasks. Segment your work into more manageable parts, and create repeatable looks with saveable, shareable, reusable assemblies, and presets.
Collaboration and File I/O
With extensive file format support, asset sharing workflows and complete customizability, Modo offers production teams the combination of effective collaboration and individual efficiency they require.
Customizable UI
The Modo user interface is composed of “forms,” which can be resized or toggled on and off to further optimize the user interface. If you hit F3 inside of Modo, you can view and modify a wide variety of forms. We've built useful combinations of forms that we provide as “layouts” for Modo users, and new layouts can be easily created and saved by both users and Modo developers.
Toolpipe (custom tool creation)
Modo’s Toolpipe lets you create an infinite number of specialized modeling and selection tool variants that you can assign to hotkeys or other parts of the user interface. With the Toolpipe, you are able to combine Modo’s robust set of powerful modeling tools with falloffs and action centers in new combinations to customize the way a given tool feels, looks and affects geometry. You can either use Modo’s tools as supplied, or leverage the Toolpipe to create a tailored set of tools that work exactly the way you want them to.
Scripting
Modo supports scripting in Python, Lua or Perl right out of the box. The Modo TD SDK offers a simpler and more intuitive interface to the existing Python API, making it easier for technical directors to write plug-ins. Essentially a package wrapped around the base Python API, the TD SDK simplifies the COM semantics of Modo's plug-in architectures and presents a more Python-like interface.
Supported operating systems
MacOS 11.x (Big Sur), 12.x(Monterey) and 13.x (Ventura)*
Windows 10 and 11 (64-bit only)
Linux CentOS/RHEL 7.6-7.9 (64-bit)**
*Modo 16.1 has been tested and validated on apple silicon hardware, running under Rosetta 2 emulation
Other operating systems may work but have not been fully tested, please see release notes for details on libraries that will need to be installed.
Minimum hardware requirements
Processor:
Intel processor(s), Core i3 or higher
Storage:
At least 10 GB disk space available for full content installation
RAM:
At least 2 GB RAM
Display:
At least 1920 x 1080 pixel resolution
Graphics Card:
At least 1GB of video memory / driver support for OpenGL 3.2. AMD AI Denoiser requires a minimum of 4 GB of video memory The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of GPU memory and drivers that support OpenGL 4.4 or higher
Tested workstation hardware
Apple
Mac Mini (M1, 2020)
Macbook Pro (Retina, 15-inch, 2018)
Macbook Pro (Retina, 15-inch, 2017)
AMD prosumer graphics cards
Radeon Pro VII*
AMD enterprise graphics cards
Radeon Pro 5300M
Radeon Pro WX 8200
Radeon Pro WX 7100
Radeon Pro 560X
Radeon Pro W6600
NVIDIA prosumer graphics cards
GeForce GTX 1070 Ti (Linux)
GeForce 2070 Super
NVIDIA enterprise graphics cards
Quadro T1000
CPU
Intel i7-8700
Intel i9-9900k
Intel Core i7 10750H
Intel Xeon E3-1505M v6
Intel Xeon E5504
Recommended hardware requirements
Processor:
2.5+ Ghz quad-core processor
Storage:
250+ GB disk space available for caching and temporary files. SSD is preferable.
RAM:
16 GB RAM with additional virtual memory*
Display:
1920 x 1080 pixel resolution
Graphics Card:
At least 2+ GB of video memory / driver support for OpenGL 4.4 or higher
*Use of virtual memory improves stability and helps prevent data loss on large projects.
Recommended graphics driver versions
Nvidia: 461.09 or later*
AMD: 8.982.8.1 or later*
*We recommend downloading latest driver version from the NVidia or AMD websites
Nuke
Power up your pipeline with the Nuke ecosystem, providing studios and artists with all the tools needed to create pixel-perfect content. Made up of Nuke, NukeX, Nuke Studio, Hiero, HieroPlayer and Nuke Indie, this formidable combination of tools aims to strengthen and streamline compositing, VFX editorial, conform and review workflows.
Hiero
Your go-to for powerful multi-shot management, conform, editorial and review workflows, Hiero has the same customisable timeline as Nuke Studio, without the compositing nodegraph. Packed with procedural power to accelerate your workflow, Hiero enables you to review timelines that can be dynamically created or procedurally conformed from your database by using the Python API. Use Hiero to generate Nuke scripts and gain greater creative control from start to final delivery on any animated or VFX-heavy project.
Mari - High-resolution digital 3D texture painting
Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools, that make the most of your creativity.
Katana - Powerful look development and lighting
Fast and formidable, Katana is a look development and lighting powerhouse that tackles creative challenges with ferocity and ease. It arms artists with the creative freedom and scalability to exceed the needs of today’s most demanding CG-rendering projects.
CARA VR
IMMERSIVE DESIGN WITH CARA VR
With a specialized toolset for creating incredible live-action virtual reality content, Cara VR™ for Nuke® dramatically speeds up the challenging and often tedious process of stitching and compositing 360° video footage, so you have more time to focus on creating high-quality immersive experiences. The latest version of Cara VR is now integrated into your NukeX environment.
The Foundry plug-ins
3D camera tracker and match mover for After Effects
CAMERATRACKER for After Effects© allows you to pull 3D motion tracks and matchmoves without having to leave AE. It analyzes the source sequence and extracts the original camera's lens and motion parameters, allowing you to composite 2D or 3D elements correctly with reference to the camera used to film the shot.
Advanced chroma keying technology
KEYLIGHT is an award-winning production-proven blue and green screen keyer, available to purchase for Final Cut Pro© and integrated within NUKE and After Effects. KEYLIGHT is simple to use and is particularly good at tackling reflections, semi-transparent areas and hair. Because spill suppression is built in, often selecting the screen colour is all you need to do to extract the matte and seat the foreground into the background so it looks photographed rather than composited.
After Effects© retiming & motion blur
KRONOS offers Hollywood quality CUDA GPU accelerated retiming, based on our Academy Award®-winning FURNACE algorithms. Available for After Effects©, it is used for retiming, speed-ramping, time-remapping and slow-motion effects, as well as realistic motion blur.
Problem solving 2D plug-ins
FURNACE is a sophisticated suite of 2D image processing plug-ins designed to enhance workflow and boost productivity for digital artists. Available for NUKE, FURNACE offers digital visual effects artists a wealth of tools to quickly and effectively tackle a diverse range of everyday compositing tasks.