SpeedTree 是一款功能強大的工具包軟體,用於創建和渲染遊戲中的植物。
SpeedTree 是一款專門的3D樹木建模軟體,其支援大片的樹木的快速建立和渲染,而且它本身還帶有強大的樹木庫,軟件是由美國IDV公司研發制作的。 不僅可以通過插件將樹木導入到其他的3D建模軟體中使用,也可以為游戲引擎提供強大的樹庫支持,目前已經成為著名游戲引擎Unreal的御用樹木生成軟體。
SpeedTree技術最大的特徵就是可以在使用極少多邊形的情況下創造出高度逼真的樹木和植物,並且可以調整風速效果,使得這些植物隨著風的吹動而真實地搖動。遊戲開發者就可以直接在特定地形上生成整個森林,無需將樹一棵一棵地設置在相應地點上,大大提高了工作效率。
SpeedTree是由SpeedTree Modeler、SpeedTree Compiler和SpeedTree SDK三部分構成。Modeler是負責樹木的建模,Compiler是將材質和貼圖打包為程式所用,SDK是要結合程式繪製SpeedTree建模的樹木或者森林。Modeler,Compiler及SDK會出現在SpeedTree不同的版本中(版本比較請參考後頁)。
更新介紹
Texture Map Generation
Texture map generation for materials; map generation options are available for linear gradients, radial gradients, and noise patterns. Actual textures can also be simply “recolored” based on the same functionality. This allows you to keep working in SpeedTree rather than having to use a different application!
FBX Scene Camera Support
In 9.3, we added scene camera objects in the tree window. These drag and drop and move freely and allow you to set up a particular view. We wanted to add the same functionality to imported FBX cameras.
Importing cameras from FBX files has been a useful tool primarily for users to judge their current scene from the exact position of the DCC render. You can now have several FBX cameras in the scene if you’d like and transform their paths if necessary.
Global Lighting Controls
Global lighting controls have been added to the Light object. Generators can opt into this new scheme which allows modelers to edit the normals of all leaves and fronds from a central location. Options include anatomical structure based controls and mesh projections. This features represents a way to control the surface normals of leaves and fronds in an alternate method and is quite handy for stylized builds that require a more cartoonish “bubble” tree type appearance.
Relative Branch Segment Counts
New controls for controlling segment counts of Branch Generators; make segment counts relative on Branch Generators. This allows for smarter changes to the polycounts automatically based on whether the branch is shorter or longer.
Saturation Check
A new Render Mode that checks good PBR values in your saturation. Mirroring our checkers for albedo and subsurface amounts, this mode will help you avoid quality loss in your final export.
Return of the Angle Slider
We recently replaced the cutout editors angle tools with a new feature for straightening and many asked for the previous method back as it was an easy to understand visual. Ask and you shall receive! We put the orange angle notation back into th...
StarUML 是一套精緻的 UML 繪圖軟體。完整支持 UML2.x以上,具備繪圖嚮導與偵錯功能,在眾多圖表與物件中可快速檢索,具設計感而親切的彩色圖示介面,讓您的UML繪圖最正確、最方便。
UML2
StarUML與UML2.x以上相容,並且支持整整11種UML圖表:Class, Object, Use Case, Component, Deployment, Composite Structure, Sequence, Communication, Statechart, Activity, Profile Diagram。
快速建模
製作圖表時需個別建立元件並將其連結,過程繁瑣而費時。StarUML中的Quick Edit精靈提供許多智慧型速記,輔助您快速建立sub-classes、支援介面等等。
程式偵錯
StarUML內建許多UML模型規則認證檢查,當您開啟或儲存檔案時,程式會為您挑出重複、衝突、缺漏的部分。保證您編輯的流暢性。
更新介紹
SysML Support
Additional UML Diagrams (Timing, Interaction Overview, Information Flow)
MacBook Pro's Touch Bar Support
Command Palette
Tag Editor
Resolved Issues
Tag editor #3
Linux distributions for .deb and .rpm (no more AppImage) #172
Support Macbook Touchbar #174
Allow to extend maximum canvas size #178
Open external url when double click on Hyperlink element #173
Allow to register user TTF fonts #169
Allow to change diagram background color #167
Zooming too sensitive in Trackpad #108
Drag-n-drop ports on Subsystem not working #168
Can't autoresize ERDEntityView when suppressColumns is on true. #180
Bump electron to latest version #179
Add Command Palette #138
Add frame by drag-and-drop a diagram from Explorer #198
Lifeline need more top and bottom padding for placing Duration Constraints in Timing Diagram #186
Entity, Boundary, Control's small icons are not shown in Explorer #192
Add "Add Diagram" in context menu of diagram area #191
Support Timing Diagram #51
Support Interaction Overview Diagram #176
Implement Duration and Time Constraints #52
Support Information Flow Diagram #207
Support Requirement Diagram (SysML) #182
Support Block Definition Diagram (SysML) #183
Support Internal Block Diagram (SysML) #184
Support Parametric Diagram (SysML) #185
2017 年 Steema 推出的 TeeChart 新版本包含已經支援的所有開發環境的 TeeChart Pro 和標準二進位和原始程式碼安裝程式,並為 RAD Studio 10.2 Tokyo(RX / DX / CX)提供完全支援。TeeChart 新版增加了對 RAD Studio、Delphi 和 C ++ Builder 10.2 Tokyo 的全面支持。
TeeChart VCL 提供數以百計 2D 和 3D 圖形樣式,54 種數學、統計和財務功能,且可以選擇無限數量的座標軸和 30 個面版組件。
特色
Full source code (optionally) included!
100% TeeChart Pro VCL / FMX source code is available as an option. The TeeChart source code supports Embarcadero Windows IDEs (RAD Studio, Delphi and C++ Builder) and now includes native code FireMonkey support enabling you to use common sourcecode to compile your applications for Windows, Mac OS and iOS / iPhone.
Fast speed and small memory size consumption.
The Chart graphical code speaks directly to Windows GDI API. Data is stored in dynamic arrays that are very closely mapped to memory which makes access and modifying the arrays almost as fast as the computer processor. The code is streamlined as much as possible to increase internal speed, especially when re-drawing. Other rendering outputs are OpenGL (3D), SVG, DirectX, etc but they aren't as fast as plain old GDI for realtime charting.
Divided into several modules (units) to reduce executable size.
A chart using the basic styles ( line, bar, area, pie, point ), has an executable size of only 190Kb. Packages (groups of units), are logically grouped depending on the category of each feature. Developers can create custom packages or .Net assemblies to group modules as per their own needs.
Easy to use at design and run-time.
TeeChart includes powerful and complete editor dialogs, for almost every component and sub-component. These editors are available at design-time and also at run-time. The TeeCommander component (a toolbar with charting specific buttons) provides one-click access to TeeChart editors, print preview dialogs and common features.
Complete Object Oriented API.
The architecture of TeeChart is fully Object Oriented. Almost everything is an object or belongs to an object class. Properties, methods and events follow a general, consistent style. Technically speaking, TeeChart Pro consists of 161 modules (units) and 90 form screens, totalling 798 object classes. Each class has properties that in many cases are other sub-classes, either from TeeChart API or from CodeGear's VCL set of classes.
Huge documentation and examples.
The help file and documentation include a reference guide, a user guide, demos with detailed "how to" explanations, end-user help and a comprehensive example project (with complete sources) that contains 376 forms. The TeeChart help file follows the look and rules of CodeGear's help system and is completely integrated at design-time from the development IDE's. Pressing F1 gives context help for almost all screens and source code elements.
Translations into several languages.
Available in 25 lan...
借助 depth-map(深度圖)從2D圖片中創作3D圖片的軟體。Depth-map(差異化圖片或Z通道圖片)可用於將2D圖片轉化為3D圖片。
Depth-map的灰度漸變顯示了每個像素與觀察者的距離,較亮的區表示離觀察者較近,反之,較暗的區代表它離得更遠。Depth-map(深度圖)可在StereoTracer中從一張2D圖片或立體對照片自動創建。
生成若干圖片,所有這些圖片都有一點些微不同的視角,此處理模塊從穿過水平線的不同點拍攝一個場景。最終的圖片序列可用於通過立體編碼方式創作3D立體圖片,或在Triaxes 3DMasterKit或其他透視圖片生成軟件裡製作多視3D圖像。另外,序列幀也可被輸出成電影(AVI或動畫GIF)和被用於簡報等。
從2D圖片和深度圖中進行多視圖渲染
從立體對圖中進行深度圖創建
版本比較
StereoTracer Features
One
Photo
Pro
Multi-view rendering from one 2D original image and a depth-map, manually created in an external graphic editor.
V
V
V
Multi-view rendering with automatic depth-map creation from a stereo pair
V
V
Real “look behind” effect. Multiview rendering from a stereo pair, based on depth maps, calculated for both frames of the pair.
V
Batch processing for the list of images (stereopair to 2D+Depth, 2D+Depth to stereopair, 2D+Depth to .gif).
V
Lens Blur photo to 3D conversion
V
V
V
Technical Support
V
V
V
Free 1-Year Updates*
V
V
V
Design 3D CX 8 for Mac & PC
professional power that's easy to master
一體化解決方案中所需的全部功能
Design 3D為您提供完成專業3D項目所需的所有工具。這包括集成建模和場景組合,因此您可以獲得專業工作室所需的最終高質量圖像和動畫。儘管Design 3D是一個獨立的解決方案,但它仍然與您需要的其他工具和資源相連,因此您的整體工作流程效率最大化。
簡化的3D學習曲線
Strata Design 3D簡化了3D新手設計師的學習曲線。快速啟動模板,庫,預定義效果,背景,環境等使設計人員能夠在幾分鐘內創建複雜的場景。借助當今2D設計人員熟悉的用戶界面和工具,您可以花時間學習3D設計概念而不是新的設計範例。
建模任何東西 - 或導入現有的3D資產
對於許多人來說,3D建模的想法是一項艱鉅的任務。Design 3D提供了一個非常友好的建模工具集和環境,用於將多邊形,樣條曲線和基元操縱到您可以想像的任何3D對像或場景中。如果您正在使用現有的3D資產,Strata Design 3D CX會利用一系列過濾器和選項來準確導入第三方3D模型和場景。
精確應用曲面紋理
在3D世界中,紋理化可能只是創建令人信服的最終渲染的最重要組成部分。一旦您設計了3D模型,Strata Design 3D CX就能為您提供強大的工具來創建,應用和操作表面紋理,並獲得精確準確的結果。
精緻的照明,背景和相機
場景構圖是製作令人驚嘆的圖像的關鍵步驟。設計3D CX比您想像的任何攝影工作室更容易控制環境。定位3D對象,然後放置燈光,反射面板,相機,背景,環境,反射元素等,為您的設計項目生成出色的最終渲染或動畫。
熾烈速度的照片真實圖像和動畫
Strata 以其非凡的渲染技術而聞名。無論您是在照片般逼真的結果還是靜態或動態圖形的其他風格之後,您都會找到適合您需求的渲染選項,並使用業內最快的渲染引擎輸出結果。畢竟,這都是關於最終結果和Design 3D提供的。
在3D,VR和AR中分享您的願景
輸出到最新技術以分享您的工作:
3D影印:使用“發布3D”命令進行直接3D影印,或使用STL或Design 3D提供的許多其他格式之一。 虛擬現實: VR讓您直接進入模型。渲染逼真的完全沉浸式圖像,或使用Publish VR命令將模型推送到使用Vive VR耳機的Strata Spaces VR。 增強現實:您可以直接發佈到AR服務,甚至可以使用其中一個Strata AR平台。Strata支持所有關鍵的3D格式。
系統需求
Mac System Requirements
OS: Mac OS X 10.10 through Mojave (10.14) or later
Memory: 8 GB of RAM (more is highly recommended)
Hard Disk Space: 5 GB of available hard-disk space for install (additional 2 GB for HDRLS if bundled)
Display: 1024 × 768 capable display
Windows System Requirements
OS: Windows 10 or later (64-bit)
64-bit (x64) processor
Memory: 8 GB of RAM (more is highly recommended)
Hard Disk Space: 5 GB of available hard-disk space for install
Display: 1152 × 864 capable display (more recommended)
3D graphics card with latest driver updates (cards with more VRAM typically work better)
新版 SU Podium V26 for SketchUp 2023
用於 SketchUp 2018, 2019 , 2020, 2021, 2022 and 2023
支持 Windows 10 /11 以及 Mac BigSur, Monterey, Ventura。
Version 2.6 supports Windows 10 and 11; Mac High Sierra / Mojave / Catalina/ BigSur/ Monterey / Ventura
SketchUp Pro 2018 thru 2023 (Win/ Mac) or SketchUp 2017 (Windows only).
SU Podium 是一個照片模擬渲染插件,專為SketchUp所設計,支援 Windows 及 Mac平台。SU Podium採用先進的渲染技術,堅持它的初衷,為SketchUp所設計如照片般逼真的渲染功能,是一個簡單而有意義的工作。用戶界面操作簡易,不需要特別專業的渲染技術和知識。
SU Podium 完全在SketchUp內運行,並使用SketchUp的表面、紋理、視圖、背景和陰影產生照片般的圖像。與SketchUp群組同樣兼容。任何熟悉SketchUp建模的人都會發現Podium極為易用,而且並不需要學習複雜的渲染技術。Podium採用SU一貫的簡潔使用界面。界面裡主要的2個選項就是決定每個表面的光影和反射的數值。
透過調整表面的光反射數值,能夠創造生動的渲染結果。另外,通過指定顏色或紋理,圖像會更逼真。
透過改變SU Podium的背景色或陰影你同樣可以改變光影效果。例如,可以使用較暗的背景色創造夜晚景象。也可以選擇是否運用SU的陰影來創造不同效果。對於室內設計,SU Podium也提供泛光燈以進一步產生真實的圖像。
另一個重點是自發光或者說燈效特性。這個特性在界面顯示為燈光。一旦指定給表面,燈效就創建出獨立的光源。例如,你想要創造一片熒光幕或電視牆的效果並照亮房間。指定給表面的光值將模擬光源照明,並且被有反射屬性的表面正確的反射。Podium使用全局光照明和光線追踪創造照片級圖像。光線追踪計算被SU表面物體吸收或反射的光線路徑。GI 是一種不僅計算光源直接照射(如天空光),還計算經過場景中別的物體反射以後輻射光照的算法。
Sky Light, Sun Light - Natural Lights
Artificial Lights - LEM, Omni's and spot lights.
Render Ready made light fixtures
SUIPack 是一款結合Delphi和C++Builder的WYSIWYG VCL skin元件,它提供您創造有專業的介面外觀設計的應用程式,完成你的需求,除此之外,多元的標準元件,suipack提供更多額外的元件,你將不需要花很多時間在programming skin support。
SUIPack 提供超過60個元件。把它們放置在一個表格上,甚至是在設計期間,您立即就可以看到skin顯示效果,。SUIPack內建了5種skin,並且允許讀取外部的skin檔。它真的是一款眼見就為所得的產品。
SUIPack 完全支援Sunisoft Skin Solutions v2,也就是說,您可以在SUIPack中使用Sunisoft Skin Solutions v2的skin。這些skin大部分都是由我們的專業UI artists所設計的。順帶一提,我們不只提供UI controls功能,也提供了UI design。您也可以使用全新的SkinBuilder工具製作自己設計的skin。
What’s the difference between SUIPack and SUISkin?
SUISkin is the easiest way of making an application skinned. SUISkin provides only one component, you don’t need to learn anything about using it. It will make your form skinned automatically. SUISkin just skins the existing controls on the form both the standard controls and the most of third-party controls.
SUIPack is a WYSIWYG skin components package. It provides over 60 skin-supported GUI controls as well as 5 built-in skins. And it also provides some extended GUI controls, E.g. MSN-style popup window, non-rectangular forms, side channel, etc.
In a word, after installing, you can find only one component for SUISkin but more than
60 controls for SUIPack. And SUISkin can skin the controls from third-party but SUIPack can’t.
更新介紹
Upgraded specification for skin description, more flexible in design and implementation.
A brand new SkinBuilder tool which is much easier to use for UI/skin designers.
Added the support for password protected skin file.
Decreased the size of the skin file much.
Supports more flexible design for the shape of a window. Just use transparent color to define non-rectangle title bar and/or bottom border.
Supports 5 sections definition for title bar, so that a special section can be designed for showing the caption of the window.
Added the definition for title bar font color.
Improved definition for progress bars.
Added the definition for main menu bar.
Added the definition for button font color.
Added the support for indeterminate status of check boxes.
Improved the skin effect of the slider of scroll bars.