ProtoPie 行動裝置互動原型設計工具
行動裝置移動端應用的設計與網頁端的設計不同,有限的介面和豐富的交互,都讓行動裝置移動端交互設計變得更為複雜。作為設計師,將動態設計想法準確闡述給團隊並獲得認同,並不是一件容易的事情。無程式碼交互原型工具 ProtoPie 是目前全球唯一一款可以無需編寫程式碼可製作傳感交互原型的工具,已在37個國家被廣泛使用。不僅簡單的頁面間跳轉,高保真原型也可快速完成。不論是初次接觸交互的新手,或者是交互高手中的高手,ProtoPie 是你必須瞭解的新興工具。
ProtoPie 特別適合互動設計師、UX 設計師、APP 應用程式開發設計師、產品經理,是一款熱門移動端原型設計工具,用它可以快速製作互動式原型並在手機上測試。 ProtoPie 的操作原理也十分簡單:交互=觸發動作+反應動作+物件。 你只需要將下面表中的觸發動作和反應動作自由組合,就可以像拼拼圖一樣輕鬆製作高保真互動原型。
影片介紹
基本概念
ProtoPie 的概念模型是基於淺顯易懂的交互原理所創建,以此可以替換複雜的程式設計語言。 自然界物體間的交互是由動作的物件,引起交互發生的觸發動作,受觸發動作影響而產生的反應動作,這三者組成。
ProtoPie 就是利用將物件、觸發動作、反應動作組合成交互的原理,製作出一個個完整的交互原型。如上圖所展示的,圖層就是交互物件,點擊圖層的動作就是觸發動作,點擊後圖層發生的變化就是反應動作。
如同在自然界中有限的元素可以組合出世界萬物一樣,複雜的交互效果也是由有限的觸發動作和反應動作拼接出來的。上表左側是觸發模組,右側是反應模組。
更新介紹
Features
Option to flatten layer(s) from Figma
Shortcut to make layers editable
Bug Fixes
Fixed the issue of not being able to save a local Pie to ProtoPie Cloud in specific cases
Fixed the issue of changed values not being applied when re-exporting after changing interaction target frames in Figma
Fixed the issue of importing into a scene incorrectly from Figma when the system status bar is enabled
Fixed the issue of vector layers being incorrectly positioned when importing from Figma
Fixed the issue of images being cropped incorrectly whenever there’s an image fill in a container when importing from Figma
Fixed the issue of drawing a shape in a nested group leading to creating a incorrectly large sized shape
Fixed the issue of some text layers being displayed incorrectly on the canvas
Fixed the issue of the fill disappearing when editing a text layer with fill
Fixed the issue of the Reset response not working for Lottie layers
Fixed the issue of public libraries not showing for ProtoPie Enterprise users
Fixed the issue of reordering interactions not working in component edit mode
Fixed the issue of swapped component instances losing their changes when updating a library
Fixed the issue of paging container not being visually positioned correctly after editing a component
Fixed the issue of component thumbnails appearing blank not reflecting what’s on the canvas
Fixed the issue of scene thumbnails not updating properly when there are multiple video layers using self-hosted media
Fixed the issue of a formula not referencing the r...
3D CAD System PYTHA 為您的日常工作提供廣大的解決方案,無論是規劃、簡報,甚至生產自己的設計,這些都可以使用單一軟體來解決。在過去不管是設計家具或房屋、室內設計、展覽攤位或產品,基本工作流程大致有以下的工作步驟:
1.規畫Planning
2.簡報Presentation
3.生產Production
但使用的不同軟體必須進行數據資料的轉換,這往往是個非常費時的工作,也可能造成許多資訊的遺漏。PYTHA直接提供設計3D的物件。PYTHA使用方式簡單且快速實用,因此已經沒有必要使用2D設計。PYTHA的優勢在於,所有的應用程式可以直接產生3D模型。例如,可以製作剖面圖、檢視圖和其他細節,並自動產出3D模型的結果,並且保持連接的關聯性。
QCSPCChart
QCSPCChart SPC控制圖工具軟體是一個面向對像的工具,針對那些想添加靜態和動態品質控制圖和Web應用程序開發人員的工作站。典型用戶程式控制工程師和品質控制人員創建將用於監測生產過程的關鍵質量因素,應用和服務行業。工具箱包括最常見的SPC控制圖類型範本:variable control charts (X-Bar R, X-Bar Sigma, Individual Range, Median Range, EWMA, MA, MAMR, MAMS and CuSum charts), attribute control charts (p-, np-, c-, u-, and DPMO charts), frequency histograms, probability charts and Pareto diagrams. The software will automatically calculate SPC control limits using historical data for the supported variable control chart and attribute control chart types. Alarms can be generated for standard +3 sigma control limits, or standard SPC rule sets (WECO, Nelson, Juran, Hughes, Gitlow, AAIG, Westgard and Duncan). It will also calculate process capability ratios (Cp, Cpl, Cpu, Cpk and Cpm) and process performance indices (Pp, Ppl, Ppu and Ppk). Versions available for .Net (VB and C#), WPF (VB and C#), Java, and JavaScript.
QCChart2D Charting Tools for .Net
此軟體專為Net的圖表工具包,系統以C#編寫,是對於任何想添加複雜的交互式圖表圖形到Net的應用程式使用者的好幫手。此工具包支援用於工程和科學終端用戶線性,對數,極和天線坐標系等。
Real-Time Graphics Tools for .Net
此軟體同樣以C#,是專給對於想添加實時圖形到Windows、.Net和ASP.NET Web應用程序的開發人員。
SPC Control Chart Tools for .Net
是專給對於任何想把靜態和動態質量控制圖添加到C#和Visual Basic的應用程序開發人員。
QuickReport 是用於C++ Builder和Delphi的一款報表元件,可以簡單快速的輸出數據庫報表。
QuickReport 支援創建列印預覽以免浪費紙張,支援導出數據為其它文件格式如ASCII文本、逗號分割值的文件和HTML。
QuickReport 本身由 Delphi 編寫,支援Delphi 所有操作數據庫的模式。因此您可以將它用於舊式的基於BDE 的數據庫如Paradox 和 dBase,用於多層應用環境的用戶端數據表,新的Delphi 5 ADO 和 Interbase Express 元件及第三方可選數據庫如Apollo。
如果您需要,甚至可以用QuickReport 格式化部件列印非不是存儲在數據庫裡的數據。
各控件介紹
TQuickRep
A container for all the other printing components.
TQRAbstractReport
QuickRep without any of the database code and dependencies.
TQRSubDetail
This is the detail band in a master/detail relationship.
TQRLoopBand
The loopband will print as many times as indicated by its LoopCount property.
TQR String Band
This is the detail band in a master/detail relationship.
TQRShape
A cousin of the little-used TShape control from Delphi’s ‘Additional’ palette.
TQRBand
A generic band type.
TQRChildBand
Use TQRChildBand objects when you need to extend an existing band.
TQRGroup
A band that prints whenever an expression changes, usually a database field.
TQRLabel
Place some static text on the page..
TQRDBText
Display the contents of a linked database field
TQRExpr
Use this to display the result of an arithmetic expression.
TQRSysData
Displays ‘system data’, like the current page number, date, time.
TQRMemo
Use this to display multiple lines of text.
TQRExprMemo
A composite of TQRExpr and TQRMemo.
TQRRichText
This is similar to the TQRLabel but will display formated rich text.
TQRDBRichText
As you’d expect, this is a data-aware version of TQRRichText.
TQRImage
Display a picture or logo on a report using this control.
TQRDBImage
Displaying images stored in BLOBs.
TQRPreview
Allows the creation of a customizable runtime report preview.
TQRCompositeReport
Allows many reports to be combined into a single document.
TQRCSVFilter
Enables reports to be exported to comma-separated (CSV) text files.
TQRGrImage
Control the aspect ratio of the printed image.
TQRGrDBImage
Control the aspect ratio of the printed image.
TQRAbstractTable
Retrieve data from any source(s) to drive a report.
TQRTextFilter
Export reports to ASCII text files....
Quixel 是一家來自瑞典的公司,最初提供基於PS的工具和插件,逐漸轉移到UE4等更多的影視與遊戲引擎當中,旨在幫助遊戲和電影製作者創建逼真的3D內容。
Megascans 是Quixel旗下最負盛名的2D與3D影像資料庫,以及用於管理資產和創建影像紋理的配套應用程式Bridge和Mixer。Megascans所提供的資產已經出現在一些大牌遊戲和電影中,如Destiny 2、BattleV、迪斯尼影片《獅子王》和漫威英雄IP電影《黑豹》
WORLD-CLASS CAPTURE
Thousands of 3D and 2D assets are being scanned based on your immediate needs, so you focus on being creative.
PREMIUM QUALITY
Thanks to its incredible quality and depth, Megascans makes work fun & easy for the world’s top AAA and VFX studios.
TOTALLY STANDARDIZED
Optimized topology, UVs and LODs, consistent scale, resolution, and real-world PBR: the boring stuff is done for you.
原文網址:https://kknews.cc/tech/gp9ja68.html
Wrap 會更改處理3D掃描數據的方式。當使用大量類似對象(例如人工掃描)進行處理時,Wrap可以採用現有的基礎網格並將其非剛性地適合於每次掃描。
它還提供了一組非常有用的掃描處理工具,例如抽取,網格過濾,紋理投影等等。多虧了節點圖架構,一旦您處理了一次掃描,便可以將相同的配方應用於無限數量的其他掃描。
What Wrap is Used for?
Digital Characters
Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates
Scan-Based Blendshapes
Given a series of 3D-scans of an actor’s facial expressions Wrap is used to generate a set of morph-targets for further animation
Autorigging
Wrapping a known topology around a full-body scan is a starting point to many autorigging tools
Virtual Try-On
Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation
原生於Silverlight的Gantt控件,它具有功能豐富,靈活可定制,高性能等特性。
*Project Gantt可用於視化分層任務列表。
*Resource Gantt可實現資源利用率的顯視圖。
*虛擬化輸出使您一次就能顯示千條以上的記錄。
*適用於所有類型的項目:建設、軟體開發、航空日程表、合規審核、新產品的投放市場、新商務專案、客戶服務等
直觀的交互式編輯:
Rich set of built-in editing functionalities provide you a rich and functional UI.
可擴展可視化:
Use a set of built-in visualization options like Resource Load View, Critical Paths or customize the look to visualize tasks and regions of interest.
內置日程安排功能:
A rich Gantt Model sits between your data and the gantt and provides custom scheduling capabilities, resource assignment and resource leveling capabilities.